I pushed the rock itself onto the crab. Then I stacked the logic chain ROCK IS PUSH vertically, adjacent to the two wall blocks and the crab so it looked like this:ROCK WALLIS WALLPUSH ROCK/CRABThen I pushed PUSH to the right.
《Baba Is You》是由Hempuli Oy制作并发行的一款独立解谜游戏,3DM游戏专区为玩家带来了游戏的最新资讯,完善的流程攻略、秘籍,功能齐全的修改器、MOD等等,玩家可以在这寻找你所需要的资料以及和其他玩家一起交流探讨。. This is an indie game Ive had an eye on for a while. A potentially very interesting concept based on moving the descriptions of elements in the game world around to change the rules. Um yeah, its better if you just watch the trailer: Just had a release date announced of 13th March. On PC and Switch.
Due to how priority works, the rock (again, the actual rock, not the logic block) will be pushed before the ROCK IS PUSH logic chain stops functioning as a result of moving PUSH. Stacking things vertically means you can get ROCK back up to replace BABA. This solution is weird so I don't know if it's the intended strategy, but it worked. I pushed the rock itself onto the crab. Then I stacked the logic chain ROCK IS PUSH vertically, adjacent to the two wall blocks and the crab so it looked like this:ROCK WALLIS WALLPUSH ROCK/CRABThen I pushed PUSH to the right. Due to how priority works, the rock (again, the actual rock, not the logic block) will be pushed before the ROCK IS PUSH logic chain stops functioning as a result of moving PUSH. Stacking things vertically means you can get ROCK back up to replace BABA.
This solution is weird so I don't know if it's the intended strategy, but it worked. Wow, this game! Based on what I played last night (which was way too long), it's probably my favorite puzzle game since at least SpaceChem. Some of the solutions are very creative and it's such a joy to figure out new ways to bend the game. The only thing that was bothering me was that you cannot tell (at least I don't know how) which rules override other rules until you test. I think PUSH overrides STOP and FLOAT and FLOAT overrides SINK and DEFEAT.
Is there just a fixed hierarchy that you need to learn? (I guess yes.) Also, is TEXT IS PUSH always true? Wow, this game!
Based on what I played last night (which was way too long), it's probably my favorite puzzle game since at least SpaceChem. Some of the solutions are very creative and it's such a joy to figure out new ways to bend the game. The only thing that was bothering me was that you cannot tell (at least I don't know how) which rules override other rules until you test. I think PUSH overrides STOP and FLOAT and FLOAT overrides SINK and DEFEAT. Is there just a fixed hierarchy that you need to learn? (I guess yes.) Also, is TEXT IS PUSH always true? I don't think the people who took longer are necessarily wrong, it's just that they aren't seeing it as quickly.I've occasionally hit puzzles in other games where I just.can't.
see the solution at all; I solve it by exploring the solution space rather than by deducing elements. That both takes longer and is less appealing, although you hope to hit a revelatory moment where it clicks and you shift to thinking in terms of the game mechanics properly, and then you're solving the puzzles on proper terms. Yankai's Peak is a current puzzler where I'm having that sort of perception issue, but I can absolutely understand Baba Is You having that trait for many people, and I could absolutely see it being the case for me when I get a bit deeper! The really hard extra levels will not start appearing until the third/fourth world.And skipping any single level in any world doesn't count.At the end, if completing 50 levels took me 15 hours, it's because there are only a few levels that delayed my progress. Surprise, the hard ones.When I talked about the time to complete the game, I was talking from the perspective of a completionist not abandoning a world until having completed every single level and without using a single clue, tip.If doesn't mind if you complete 10 levels in a row taken you a few minutes, if it appears a hard one, delaying your progress two hours.And believe me, these levels will appear:). The really hard extra levels will not start appearing until the third/fourth world.And skipping any single level in any world doesn't count.At the end, if completing 50 levels took me 15 hours, it's because there are only a few levels that delayed my progress.
Surprise, the hard ones.When I talked about the time to complete the game, I was talking from the perspective of a completionist not abandoning a world until having completed every single level and without using a single clue, tip.If doesn't mind if you complete 10 levels in a row taken you a few minutes, if it appears a hard one, delaying your progress two hours.And believe me, these levels will appear:).